![star wars empire at war remake mod star wars empire at war remake mod](https://img.youtube.com/vi/CVAhAM8ZXtQ/mqdefault.jpg)
I actually built this ship fairly methodically. I decided to exaggerate the features shown in the source material: The armored-superstructure style, the low hanging head, its tail, the front 2 turbolasers and, just like the Kyramud, the reactor.
#STAR WARS EMPIRE AT WAR REMAKE MOD MOD#
Not that that means that the mod is back under development, I just wanted to show it somewhere.Ĭontinuing with the redesign of the mandalorian insect-like ships, the jehavey went through several odd shapes before I settled on this one. I still felt it fair enough to release it to the public anyway, since I figured some people might be interested in this regardless. This new version has no new drastic changes, only a few asthetics and bug fixes. Then, after applying this crash fix to both the EAW executable as well as the FoC executable ( ) I can run the game at 50 pop cap without crashes, this even holds up in 2v2 skirmish vs hard AIs.
#STAR WARS EMPIRE AT WAR REMAKE MOD INSTALL#
With this you no longer need to install any 64 bit patch, or crack, to get it to work. GoG ensures that every game it has on its platform runs on almost any system. ( ) It works on all versions of windows, including 10, which is what I now run on my new machine. I recently bought GoGs Empire at war Gold pack. Some people seem to still have some issues in applying it properly. I also increased the population cap to 50 since the crash fix fixed all crashes. Mostly asteroids and new engine glows for the Mon Calamari cruisers and the Quasar carrier. It includes several bugfixes, as well as new art assets. I'm uploading a new version of the same old beta right now. It's been quiet here for a long time now. Frigates and capital ships now spawn less fighters overall. New ion cannon particles, they look quite fancy but don't have start and death particles yet. Engine glows for fighters have been fixed, the Empires ones removed since I like TIEs better without them. Victorys deathclone has been tweaked for the thousandth time and now works*tm*.
![star wars empire at war remake mod star wars empire at war remake mod](https://assets.rockpapershotgun.com/images/2019/07/Thrawns-Revenge.jpg)
Both ships now have fires to display damage. The AAF now also has an engine hardpoint. The Nebulon B now has targetable hardpoints again, 2 lasers, 1 turbolaser and an engine hardpoint. The 3 perpetrating files have been caught red handed and will be dealt with to the fullest extent of the law.Īdditional stuff: Almost all particles have been optimized, the game now runs exceptionally smooth with minimal loss of graphical quality, this was done in an attempt to find the CTD since I initially thought the game was strained too much, this didn't turn out to be the case but it's a nice side effect anyway. Rejoice brothers and sisters for dare I say it, I have found the recently-occuring crash to desktop causes.